Signals are a powerful feature of Godot. They allow messages to be passed around without the emitter knowing who actually subscribe for receiving them. However, sometimes the subscriber also does not know about the emitter. Grabbing hold of the object might be tricky and could couple your project in ways you don’t intend. That’s where a global signal handler can shine.
Read moreWelcome to our new Vertex Ludi blog! The objective is to share news about Godot Engine and Vertex Ludi, as a well as some tips about how to use Godot or about game development in general.
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