Articles

Godot 4.5 is now released!

News

Published on: September 15, 2025 By: George Marques

After six months of waiting working from the release of 4.4, the new minor version of the Godot Engine is finally here!

Highlights

Like always, a new Godot version brings new features, improvements, and bug fixes thanks to the work of many incredible contributors (which did surpass the 3000 number in this release) between volunteers, people working for third-party companies, and people hired by the Godot Foundation.

With over 2000 commits, it’s impossible to cover everything here. You can check the whole list using the interactive changelog. I’ll list here a few of the more interesting points:

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Global Message Handler

Godot Tips

Published on: June 23, 2025 By: George Marques

Signals are a powerful feature of Godot. They allow messages to be passed around without the emitter knowing who actually subscribe for receiving them. However, sometimes the subscriber also does not know about the emitter. Grabbing hold of the object might be tricky and could couple your project in ways you don’t intend. That’s where a global signal handler can shine.

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Welcome to our blog!

News

Published on: June 20, 2025 By: George Marques

Welcome to our new Vertex Ludi blog! The objective is to share news about Godot Engine and Vertex Ludi, as a well as some tips about how to use Godot or about game development in general.

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