After six months of waiting working from the release of 4.4, the new minor version of the Godot Engine is finally here!
Like always, a new Godot version brings new features, improvements, and bug fixes thanks to the work of many incredible contributors (which did surpass the 3000 number in this release) between volunteers, people working for third-party companies, and people hired by the Godot Foundation.
With over 2000 commits, it’s impossible to cover everything here. You can check the whole list using the interactive changelog. I’ll list here a few of the more interesting points:
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